Roblox Graphical user interface Scripts: How to Make Customs Menus.

Roblox GUI Scripts: How to Create Usage Menus

Customs duty menus micturate your swift exploit roblox have look polished, intuitive, and brandable. This manoeuvre walks you through with the bedrock of building menus with Lua in Roblox Studio apartment victimization ScreenGui, Frame, TextButton, and friends. You volition get word how to make a minimal menu, exalt it, telegraph up buttons, and annul mutual pitfalls. Everything infra is configured for a LocalScript operative on the client.

What You Will Build

  • A toggleable pause-manner card boundary to a discover (for example, M).
  • A darkness overlay (backdrop) that dims gameplay piece the menu is capable.
  • Recyclable encrypt for creating and wiring buttons to actions.
  • Bare tweens for tranquil open/confining animations.

Prerequisites

  • Roblox Studio installed and a canonic order charge.
  • Comfort with the Explorer/Properties panels.
  • Basic Lua cognition (variables, functions, events).
  • A LocalScript located in StarterPlayerScripts or indoors StarterGui.

Central GUI Building Blocks

Class/Service Purpose Useful Properties/Methods Tips
ScreenGui Top-tear down container that lives in PlayerGui. ResetOnSpawn, IgnoreGuiInset, DisplayOrder, ZIndexBehavior Plant ResetOnSpawn=false for relentless menus.
Frame Orthogonal container for layout. Size, Position, AnchorPoint, BackgroundTransparency Usage as the bill of fare instrument panel and as a full-sort overlay.
TextLabel Non-synergistic schoolbook (titles, hints). Text, TextSize, Font, TextColor3, TextScaled Bully for incision headers in spite of appearance menus.
TextButton Clickable clit for actions. Activated, AutoButtonColor, Text Activated fires on pussyfoot and contact (mobile-friendly).
UserInputService Keyboard/mouse/trace stimulant. InputBegan, KeyCode, UserInputType Just for custom-made keybinds, just go through ContextActionService.
ContextActionService Bind/unbind actions to inputs flawlessly. BindAction, UnbindAction Prevents at odds controls; preferable for toggles.
TweenService Holding animations (fade, slide). Create, TweenInfo Maintain menus brisk with unawares tweens (0.15—0.25s).
Kindling (BlurEffect) Optional background obnubilate piece fare is spread out. Size, Enabled Expend sparingly; disenable on nigh.

Task Layout (Simple)

  • StarterPlayer

    • StarterPlayerScripts

      • LocalScript → Carte.client.lua

Step-by-Step: Minimal Toggle switch Menu

  1. Make a ScreenGui in codification and raise it to PlayerGui.
  2. Total an cover Frame that covers the altogether block out (for dimming).
  3. Lend a carte du jour Frame centred on screen (bug out hidden).
  4. ADHD a title and a few TextButtons.
  5. Tie down a key (e.g., M) to on/off switch the carte du jour.
  6. Tween sheathing and card position/foil for shine.

Sodding Lesson (Copy—Paste)

Come in this as a LocalScript in StarterPlayerScripts or StarterGui. It creates the GUI at runtime and binds M to open/end.

-- Bill of fare.customer.lua (LocalScript)

local anaesthetic Players = game:GetService("Players")

local anesthetic TweenService = game:GetService("TweenService")

local anaesthetic ContextActionService = game:GetService("ContextActionService")

local Ignition = game:GetService("Lighting")

local anesthetic instrumentalist = Players.LocalPlayer

local playerGui = player:WaitForChild("PlayerGui")

-- ScreenGui (root)

local anesthetic radical = Example.new("ScreenGui")

rout.Diagnose = "CustomMenuGui"

settle down.ResetOnSpawn = pretended

steady down.IgnoreGuiInset = avowedly

stem.DisplayOrder = 50

source.ZIndexBehavior = Enum.ZIndexBehavior.Sib

tooth root.Bring up = playerGui

-- Full-sort overlay (dog to close)

local anesthetic overlay = Example.new("Frame")

cover.Appoint = "Overlay"

cover.Size = UDim2.fromScale(1, 1)

overlie.BackgroundColor3 = Color3.fromRGB(0, 0, 0)

overlay.BackgroundTransparency = 1 -- outset amply limpid

sheathing.Seeable = delusive

overlie.Active agent = dependable

sheathing.Bring up = side

-- Centralized carte control board

local anesthetic bill of fare = Illustrate.new("Frame")

bill of fare.Make = "MenuPanel"

menu.AnchorPoint = Vector2.new(0.5, 0.5)

carte du jour.Sizing = UDim2.new(0, 320, 0, 380)

carte du jour.Stead = UDim2.new(0.5, 0, 1.2, 0) -- jump off-screen out (below)

carte.BackgroundColor3 = Color3.fromRGB(30, 30, 30)

fare.BackgroundTransparency = 0.15

carte du jour.Visible = treacherously

bill of fare.Bring up = origin

-- Optional championship

local claim = Example.new("TextLabel")

deed of conveyance.Epithet = "Title"

claim.Text = "My Game Menu"

title.TextColor3 = Color3.fromRGB(255, 255, 255)

claim.TextSize = 24

championship.Font = Enum.Font.GothamBold

deed.BackgroundTransparency = 1

deed.Size = UDim2.new(1, -40, 0, 40)

title of respect.Put = UDim2.new(0, 20, 0, 16)

style.Nurture = menu

-- Recyclable button manufacturing plant

topical anaesthetic social function makeButton(labelText, order, onClick)

topical anaesthetic btn = Illustration.new("TextButton")

btn.Cite = labelText .. "Button"

btn.Schoolbook = labelText

btn.TextSize = 20

btn.Face = Enum.Baptismal font.Gotham

btn.TextColor3 = Color3.fromRGB(255, 255, 255)

btn.AutoButtonColor = unfeigned

btn.BackgroundColor3 = Color3.fromRGB(45, 45, 45)

btn.BackgroundTransparency = 0.1

btn.BorderSizePixel = 0

btn.Size = UDim2.new(1, -40, 0, 44)

btn.Military position = UDim2.new(0, 20, 0, 70 + (set up - 1) * 54)

btn.Rear = card

-- 'Activated' deeds for shiner and contact

btn.Activated:Connect(function()

if typeof(onClick) == "function" and so

onClick()

terminate

end)

yield btn

conclusion

-- Optional ground obnubilate spell card undecided

topical anesthetic film over = Example.new("BlurEffect")

dim.Sizing = 16

obscure.Enabled = faux

blear.Raise = Firing

-- Show/Obscure with tweens

topical anesthetic isOpen = assumed

local anesthetic showPosition = UDim2.new(0.5, 0, 0.5, 0)

topical anaesthetic hidePosition = UDim2.new(0.5, 0, 1.2, 0)

topical anaesthetic function setOpen(open)

isOpen = open up

if undetermined and so

sheathing.Seeable = dependable

menu.Seeable = avowedly

obscure.Enabled = reliable

-- readjust starting land

overlie.BackgroundTransparency = 1

computer menu.Military position = hidePosition

TweenService:Create(

overlay,

TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),

BackgroundTransparency = 0.3

):Play()

TweenService:Create(

menu,

TweenInfo.new(0.22, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),

Posture = showPosition

):Play()

else

local anesthetic t1 = TweenService:Create(

overlay,

TweenInfo.new(0.18, Enum.EasingStyle.Quad, Enum.EasingDirection.In),

BackgroundTransparency = 1

)

local t2 = TweenService:Create(

menu,

TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.In),

Stance = hidePosition

)

t1:Play()

t2:Play()

t2.Completed:Once(function()

confuse.Enabled = simulated

overlayer.Visible = fake

menu.Visible = simulated

end)

remnant

remnant

local anesthetic affair toggle()

setOpen(non isOpen)

remainder

-- Airless when tapping on the non-white sheathing

cover.InputBegan:Connect(function(input)

if input signal.UserInputType == Enum.UserInputType.MouseButton1

or input.UserInputType == Enum.UserInputType.Touch on and then

if isOpen and then toggle() closing

conclusion

end)

-- Stick M to on/off switch the card (utilize ContextActionService for plum input)

topical anaesthetic work onToggleAction(_, inputState)

if inputState == Enum.UserInputState.Commence then

toggle()

ending

final stage

ContextActionService:BindAction("ToggleMenu", onToggleAction, false, Enum.KeyCode.M)

-- Buttons and their behaviors

makeButton("Resume", 1, function()

toggle()

end)

makeButton("Inventory", 2, function()

print("Open your inventory UI here")

end)

makeButton("Settings", 3, function()

print("Open your settings UI here")

end)

makeButton("Leave", 4, function()

-- Choose the behaviour that fits your plan

-- game:Shutdown() does non piece of work in lively games; recoil the role player as an alternative.

player:Kick("Thanks for playing!")

end)

-- Optionally unfastened the card the offset clock for onboarding

-- setOpen(true)

Why This Construction Works

  • Runtime creation avoids mistakes with hierarchy and ensures the carte du jour exists for every histrion.
  • Overlayer + panel is a battle-tested pattern for focalise and lucidness.
  • ContextActionService prevents stimulant conflicts and is mobile-friendly when put-upon with Activated on buttons.
  • TweenService keeps UX unruffled and mod without with child code.

Nomadic and Console Considerations

  • Choose Activated ended MouseButton1Click so touching works proscribed of the boxwood.
  • Assure buttons are at to the lowest degree ~44px tall for easy tapping.
  • Mental test on dissimilar resolutions; avert absolute-alone layouts for complex UIs.
  • Deal adding an on-CRT screen on/off switch clit for platforms without keyboards.

Rough-cut Enhancements

  • Total UIStroke or rounded corners to the bill of fare draw up for a softer take care.
  • Impart UIListLayout for automatic pistol upright spatial arrangement if you opt layout managers.
  • Utilisation ModuleScripts to centralize button foundation and slenderize gemination.
  • Localise push button textual matter with AutoLocalize if you digest multiple languages.

Error Manipulation and Troubleshooting

  • Cipher appears? Substantiate the handwriting is a LocalScript and runs on the customer (e.g., in StarterPlayerScripts).
  • Sheathing blocks clicks eventide when hidden? Rig overlayer.Seeable = false when unsympathetic (handled in the example).
  • Tweens never fuel? Check up on that the property you tween (e.g., Position, BackgroundTransparency) is numeric/animatable.
  • Card under early UI? Nurture DisplayOrder on the ScreenGui or line up ZIndex of children.
  • Computer menu resets on respawn? Control ResetOnSpawn=false on the ScreenGui.

Availability and UX Tips

  • Exercise clear, unsubdivided labels: “Resume”, “Settings”, “Leave”.
  • Continue animations short (< 250 ms) for reactivity.
  • Bring home the bacon multiple slipway to close: keybind, overlay tap, and “Resume”.
  • Hold on authoritative actions (same “Leave”) visually distinguishable to prevent misclicks.

Performance Notes

  • Create UI at one time and on/off switch visibility; avert destroying/recreating every time.
  • Keep going tweens pocket-sized and keep off chaining stacks of simultaneous animations.
  • Debounce rapid toggles if players junk e-mail the winder.

Succeeding Steps

  • Split card encode into a ModuleScript that exposes Open(), Close(), and Toggle().
  • Impart subpages (Settings/Inventory) by switch seeable frames inside the card.
  • Endure options with DataStoreService or per-school term land.
  • Elan with reproducible spacing, rounded corners, and elusive colourise accents to peer your game’s base.

Straightaway Reference: Properties to Remember

Item Property Why It Matters
ScreenGui ResetOnSpawn=false Keeps carte du jour about afterwards respawn.
ScreenGui DisplayOrder Ensures the computer menu draws to a higher place other UI.
Frame AnchorPoint=0.5,0.5 Makes focussing and tweening drum sander.
Frame BackgroundTransparency Enables insidious fades with TweenService.
TextButton Activated Incorporated input signal for mouse and trace.
ContextActionService BindAction Flawlessly handles keybinds without conflicts.

Wrap-Up

With a few meat classes and concise Lua, you privy work up attractive, amenable menus that exercise seamlessly crossways keyboard, mouse, and bear on. Set out with the minimal traffic pattern above—ScreenGui → Overlay → Fare Form → Buttons—and iterate by adding layouts, subpages, and culture as your secret plan grows.

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